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gamification

Line breaks: gami¦fi|ca¦tion
Pronunciation: /ˌɡeɪmɪfɪˈkeɪʃ(ə)n
 
/

Definition of gamification in English:

noun

[mass noun]
The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service: gamification is exciting because it promises to make the hard stuff in life fun
More example sentences
  • If you think about your own life, I bet that you can easily find examples of gamification that have motivated you to do something.
  • By 2015, a recent report projects that over 70% of the Global 2000 (the world's largest companies) will be using gamification.
  • Do you want to use gamification for your website but have no idea how?

Derivatives

gamify

1
verb (gamifies, gamifying, gamified)
Example sentences
  • He has gamified laundry duty with this machine, which is half washing machine and half puzzle game.
  • The problem is that the way it's been designed, it "gamifies" relationships, substituting gold stars for real connectivity.
  • What follows is an outline of the various apps, products, devices, and services that enable you to gamify nearly everything you do - from working out to volunteering.

Definition of gamification in:

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Word of the day prepotent
Pronunciation: prɪˈpəʊt(ə)nt
adjective
greater than others in power or influence